Sunday, October 27, 2013

Find Our Books on Scribd.com!

As things mature and time passes, one of the things we ask ourselves is, "How can we reach our customer base better?" We've been working on updating the website and getting some of the errors of our past remedied and one of the biggest complaints we heard was, "When I purchase a PDF, I want it now." Some customers made remarks about if they paid for a PDF and our coordinator was sleeping they wouldn't receive the PDF until the person woke and sent the PDF as an attachment. To remedy this situation, we have listed our books on scribd.com and will continue to do so in an effort to get customers the PDF they want, as soon as they make their purchase. To date we have listed the revamped Vampire: Undeath Corebook, Daemoni Sourcebook, Makers Sourcebook and Bucoli Sourcebook. We will soon have the Lyhin Sourcebook as soon as it gets back from editing. The Lyhin Sourcebook covers the magical Bloodline, their use of Sanguinis (blood magic) and introduces the player to everything they need to play a Lyhin in the modern nights.

Sunday, September 29, 2013

The Makers Sourcebook

The Makers Sourcebook was released almost a month ago. For those of you who haven't picked up a copy it's the newest Sourcebook for Vampire: Undeath. Makers picks up where Vampire leaves us. All of the information you need to play a Maker or an elder character is listed within the 96 pages that make up the PDF. You can grab a copy at scribd.com for just $1.99.

So what's in Makers? 
The Makers Sourcebook opens up with a section which explains the basics. What kind of roleplaying game is Makers? Who/what is a Director? Two ways to play lets you choose to use the classic RPS (rock, paper scissors) method or draw cards (themed cards are in the process of being made with a 2014 release by Dark Phoenix Publishing). The opening section leaves us with a few of the myths associated with Makers and elders. 

Entering the world of Makers
The first chapter explains in detail the responsibility a Maker has to their progeny. Whether your character was abandoned by their Maker or currently has their Maker in their unlife, this section will help flesh out that part for you. Players may attempt to assume information when it comes to Damnation, but Makers proves you cannot assume anything. Breaking down Makers and the restrictions they face by Bloodline is also in this first chapter including Bucoli, Cherche, Eligiere, Lilian, Lilliana and the mystical Lyhin. 

Next we see the book break down Houses, attitudes and ownership. A sample of this can be seen here: 
      Elder: “Who are you?”
      LIberi: “John.”
      Elder: “John? Who do you belong to, John?”
      Liberi: “I belong to Markus.”
      Elder: “What is your House?”
      Liberi: “House Eligiere, Sir.”
The idea of ownership is a very important ideal within a House. All Makers are assumed to “own” their children until they are released. Once a Maker releases his progeny, they are considered “on their own”

Character Creation
Again, we have included Character Creation in this Sourcebook. Keeping to the idea that we don't want you to have to carry around ten or twenty books to be able to play, Character Creation and a portion of the system tailored to a Maker/elder character is included. This information is not as helpful to a lower level vampire as it is a higher level which makes Makers such a valuable tool to the experienced roleplayer. 


Sunday, April 7, 2013

Update from April, 7th, 2013

It's been a while now so we thought we would give the fans an update. We've been in negotiations with some very creative and talented individuals, picking up some new artists and writers. In May we will be looking at hiring layout artists and we have settled on a new cover artist who will be doing covers for the remainder of the 2013 year. Those projects have been scheduled to start in June and continue until December where we will evaluate the work load and the series, giving most of 2013 to Vampire: Undeath. Lilliana has a new writer attached to it and many of March's projects have been pushed back due to family emergencies in the Lakim household. May will be a big month as things get restarted and projects are put back online full-time. The current writing staff will be working on the now retconned Vampire: Undeath Corebook, Lilliana Sourcebook, Cherche Sourcebook, Eligiere Sourcebook and the many projects that will continue until December. We are still currently looking for a map maker and designer to work on projects as they are fleshed out. The artwork for the Daemoni project looks amazing thus far and we cannot wait to release previews of the upcoming work. Thank you for being patient with us and we know you all are as excited as we are!

Monday, February 4, 2013

Mortals Playtest 2013

      The alarm clock went off as usual at four AM waking me for work. I crawl out of bed and barely make it to the shower. All I can think of is how these hours are killing me. Taxes just went up so I'm now paying 44% of my wages to the goddamn government. I get dressed and head downstairs where I find salvation in the coffee.
      Slumping down in my chair I turn on the news to catch the last ten minutes of some guy in a suit telling me how taxes are going up and unemployment is going along with it. "Great" I smirk as I drink the rest of my coffee. In the last four years, the president hasn't done shit for this country except allow more jobs to dry up. Now I'm killing myself working 60 hours a week at the plant just to make ends meet and I live in the ghetto. One day, I keep telling myself, I'm going to move out of here and go somewhere nice. Of course that day will probably be a pipe dream if these hours don't improve.

      At work I'm standing in line at the time clock, half awake, exhausted and overworked. By the time I finish my yawn there's Kevin walking over. You can tell he had a good night from the scowl on his ugly mug.
      "What's with you?" I say as I grab my timecard.
      "Nothing, what's with you? Still can't sleep?"
      "Na. The doc says it's just fatigue but I keep getting this feeling that something's going to happen. He tells me it's anxiety and gives me some pills that are supposed to calm them. I say it's these 60 hour weeks we're working." I kick back two pills as I put my timecard in its' place.
       "Man I tell ya, you and every other guy in here has anxiety. John started drinking again but don't tell his wife." Kevin jokes but his words are pretty dead on. I mean, is this what it's come to? No one feels right, everyone's on edge. They say crime's gone up 25% but just last week three plants closed down. Something's not right with the world. It's like all of the happiness has been sucked out of it.
      "Did I tell you what Jason found?" I start as we head over to our machines.
      "A girlfriend?" Kevin jokes.
      "Na. He was trying to tell me monsters live in the cemetery. He was trying to tell me all of the grass is dying and the rose bushes are black."
      "The grass is always dead at a cemetery. They're always creepy and dark from all that death."
       Kevin's right. I'll just tell Jason to stay away from  the cemetery  Last thing we need is him getting hurt. My insurance doesn't kick in for another month.

For more on playtesting mortals in your game, CLICK HERE.





Sunday, February 3, 2013

Werewolf Playtest 2013

The sun went down and I knew the leeches would be up any time now. I splashed some water on my face and looked hard in the mirror. With my hands gripping the sink I had to concentrate to conceal my inner beast. My eyes shifted and the wolf peeked out again. Gritting my teeth together my fangs receded and I had control again. Every morning is the same, I wake up, the beast challenges me and I fight it for control. As the moon gets closer and closer to being full I always have this worry in the back of my mind. Will I lose control and tear apart a girl scout? Will I be strong enough to control it in public? What if a leech finds me and I have to stand my ground? These are not easy thoughts to have for someone like me.

I leave the bathroom and throw the hand towel on the hamper as I walk out. Grabbing my jacket and keys it's a quick trip down the stairs before I'm out the door and heading towards Griffin Park. That's where the Elders will be holding The Gathering. It's got this great overlook where you can see the river and it's quiet. The sound of the city is almost dead to the world and the sound of nature comes back to you.

Walking down the street I can smell everything for nearly a block. It assaults my nose as if I were face-to-face with it. You can't escape it. It's just there. I can smell her perfume before the woman in the dress is even visible to me. I can smell the cigarette from the taxi up the street two blocks when the wind blows carrying the scent downwind. I can even hear the heartbeats of the humans as they pass by me on the street, oblivious that anything was wrong with their world. They walk by with their body ordor and cheap cologne  probably going to the bar or over to see some crush and I'm going to a park to hear what the Elders have to say about this growing problem of vampires in our territory. I mean sure, we could take them, but exposing ourselves is dangerous. We have a few cops and some important people in our pocket but they have this network. They're in deep like a parasite in your gut. The only way to get it out is bloody, dangerous and requires precision surgery from a talented hand. That's why the Elders call the shots. Last week some pup found himself a leech and thought he was hot shit. Went after it like a dog to a bone, growling and snarling out obscenities. Before his brothers could stop him he was snatched up by the Cherche, a rogue gang-like group of vampires who run around like the world is their playground. One was up on a fire escape waiting with a tow chain noose while the others were in hiding. The pup was too busy thinking with his wolf and not with his head. Next thing you know, the chain snatched him by the throat and the others sprang from the shadows tearing him apart. Shifting didn't do much good against a pack of wild vampires. Those leeches ripped him apart using axes and machetes and took off on their sportbikes before anyone knew what happened. By the time his brothers heard his yells the Cherche were gone and the pup was already shifting back postmortem. That is why we have rules, that is why we run as a pack and that is why those fuckers are going to die.

For more on playtesting a werewolf in your game, CLICK HERE.

Tuesday, September 18, 2012

Find us on Twitter!

For all of the most up-to-date news, find us on Twitter @DarkPublishing!

Saturday, September 8, 2012

Our History


Dark Phoenix Publishing was founded in 1999 as a Gothic Roleplaying company.We make a variety of LARP (Live Action Roleplaying) games for our G.A.M.E series. Check out our Photos or Favorites for samples of our books!!!
Mission 
Our products are "for gamers, by gamers," because, that's what we are. When we write a game, we write it to be fun because, we play them too.
Company Overview
Dark Phoenix Publishing is a roleplaying publisher. Founded in 1999 as Dragon's Eye Entertainment by Mykal Lakim, the company focused on trying to create a fun and entertaining roleplaying game that can be enjoyed by anyone. In 2000, Dark Phoenix Publishing came into being as it's own entity, publishing the roleplaying material. Dragon's Eye Entertainment underwent a company restructuring and beca
me Dragon's Eye Game Studio and works solely on graphic designs and photographs used in the material published by Dark Phoenix. The company is a small, locally owned and operated publishing company, located in Grand Rapids, Michigan. With under twenty employees working for the company it is literally for gamers by gamers as the motto says.
Description
Using the themes Conspiratorial Horror/Survival we have always held to the belief of "what if?" In our game books we ask this question countless times. What if the supernatural were real? What if humans and angels could meet and mingle? What if demons escaped Hell? What if everything we were taught to fear were real? We aim to keep our writing style with Gothic Fiction because Gothic Fiction includes terror, mystery and the supernatural as elements within the fiction. We also employ something we like to call Realistic Fiction, which means everything has to be written in a way that it could be realistically possible or it can't happen.
General Information
The company has steadily grown since its creation having as many as 30 Playtesters at a single Playtesting Event and as many as four writers working on material for the game. Mykal Lakim personally oversees all material and all source material acting as Editor over both Dark Phoenix and Dragon's Eye Game Studio. 

In 2011 we saw the introduction of John Gerschoffer for the Cthulian G.A.M.E line in
cluding mythic monsters and ancient gods. Jeff Spry came on board to pen Dhampirs and half-breeds and many others have had a hand in development for both creatures and environment. George Romine is one such person who has brought a sense of dread and foreboding to the game introducing an element of "what you shouldn't ever have" in a single creature, smoothing out the game.